Vile treachery: When you 'ran' on the Citadel in Mass Effect, it just changed the FOV to make it look like you were going faster

Vile treachery: When you 'ran' on the Citadel in Mass Effect, it just changed the FOV to make it look like you were going faster

Just to say it up front: I'm very smart. My mom says so. That means it's totally fine that, according to recent Tweets from former BioWare cinematic designer John Ebenger, I've been bamboozled into thinking my characters are moving faster when they aren't, thanks to techniques like "speed lines" and "whooshing sounds." Yes, I've basically fallen for the video game equivalent of when you trick a dog by pretending to throw something. I'm not at all upset and I'm handling …